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FDS

Simulation Programming Tech-Art Unity C#
Table of Contents

Details
#

Tools: Unity, C#

  • Set up existing project files to source control (PlasticSCM).
  • Optimized the Free Roam scene, increasing its FPS by about 50% by performing Profiling and Frame Debugging. Combined meshes, readjusted LODs, readjusted light/shadows, readjusted postprocessing, and some other tweaks.
  • Added editor script to replace multiple game objects with a single or a list of prefabs and preserve the previous Transform properties.