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FSHS

Simulation Programming Tech-Art Unity C#
Table of Contents

Details
#

Tools: Unity, C#

  • Initiated and set up the project to source control (PlasticSCM).
  • Set up the Free Roam scene, adjust light/shadows, adjust postprocessing, and some other tweaks.
  • Implemented weather and time system.
  • Created a rain droplets and puddle ripple shadergraph that sync with rain vfx intensity.
  • Implemented ocean water system.
  • Implemented objective system.