Details#
Tools: Unity, C#
- Initiated and set up the project to source control (PlasticSCM).
- Set up the Free Roam scene, adjust light/shadows, adjust postprocessing, and some other tweaks.
- Implemented weather and time system.
- Created a rain droplets and puddle ripple shadergraph that sync with rain vfx intensity.
- Implemented ocean water system.
- Implemented objective system.