Resume#
About#
Technical-minded creative with 3+ years of experience in game development, simulation software, and tools programming. Passionate about solving problems at the intersection of art and engineering—whether optimizing scenes, developing custom tools, or enhancing visuals through shaders and VFX. Skilled in Unity, Unreal Engine, C++, and C#. Eager to grow into a Technical Artist role by supporting teams with efficient workflows and immersive, high-performance experiences.
Skills#
C++, C#, Python, Unity, Unreal Engine, Git, PlasticSCM, Visual Studio, Blender, Adobe Photoshop
Work Experience#
Software Engineer | Private Company | Apr 2022 - Present
- Supported visual polish and improved real-time simulation performance by profiling and optimizing 3D scenes and assets.
- Developed custom Unity editor tools to automate asset variations and streamline manual processes.
- Set up secure file sharing and version control systems using AWS, supporting the company’s ISO 27001 audit.
- Introduced PlasticSCM and standardized file naming conventions, improving team collaboration and reducing asset-related errors.
Stage/Level Designer | Maentrus Digital Lab (MDL) | Mar 2022 - Jun 2023
- Created game ideas and design documents, contributing to game content and deliverables.
- Developed procedural generation scripts to speed up level design.
- Supported layout design for multiple levels.
Game Programmer | Gnom Studios | Aug 2021 - Feb 2022
- Integrated Firebase for user authentication and high-score tracking.
- Prototyped multiplayer gameplay using Unity, Playmaker, and Photon PUN.
- Configured SFX and VFX for enhanced game immersion.
Education#
B.S. Computer Science
Game Application & Technology Program, Dec 2021
BINUS University, Jakarta | GPA: 3.30/4.00
Thesis: Balarunta: Gamification of an Application for Plastic Waste Prevention on Android